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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | FGameplayTagCountItem |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
Syntax
USTRUCT ()
struct FGameplayTagCountItem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameplayEffectTypes.h | |||
FGameplayTagCountItem
(
const FGameplayTag& InTag, |
GameplayEffectTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Count | int32 | GameplayEffectTypes.h | ||
| ReplicationState | EGameplayTagReplicationState | GameplayEffectTypes.h | ||
| Tag | FGameplayTag | GameplayEffectTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FGameplayTagCountItem& Other |
GameplayEffectTypes.h | ||
bool operator==
(
const FGameplayTag& OtherTag |
GameplayEffectTypes.h |