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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectSpec
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include | #include "GameplayEffect.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void AppendDynamicAssetTags
(
const FGameplayTagContainer & TagsToAppend
)
Remarks
Dynamically append asset tags not originally from the source GE definition; Added to DynamicAssetTags as well as injected into the captured source spec tags