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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectExecutionDefiniti-
Description
Gathers and populates the specified array with the capture definitions that the execution would like in order to perform its custom calculation. Up to the individual execution calculation to handle if some of them are missing or not.
| Name | GetAttributeCaptureDefinitions |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void GetAttributeCaptureDefinitions
(
TArray < FGameplayEffectAttributeCaptureDefinition > & OutCaptureDefs
) const
Parameters
| Name | Remarks |
|---|---|
| OutCaptureDefs | [OUT] Capture definitions requested by the execution |