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FGameplayCueNotify_BurstEffects
Set of effects to spawn for a single event, used by all gameplay cue notify types.
| Name | FGameplayCueNotify_BurstEffects |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
| Include Path | #include "GameplayCueNotifyTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayCueNotify_BurstEffects
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayCueNotify_BurstEffects() |
GameplayCueNotifyTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExecuteEffects
(
const FGameplayCueNotify_SpawnContext& SpawnContext, |
GameplayCueNotifyTypes.h | ||
void ValidateAssociatedAssets
(
const UObject* ContainingAsset, |
GameplayCueNotifyTypes.h |