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Hacky base class to avoid 8 bytes of padding after the vtable.
| Name | FGameplayAbilityTargetingLocationInfoFixLayout |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
| Include Path | #include "Abilities/GameplayAbilityTargetTypes.h" |
Syntax
struct FGameplayAbilityTargetingLocationInfoFixLayout
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FGameplayAbilityTargetingLocationInfoFixLayout() |
Abilities/GameplayAbilityTargetTypes.h |