Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Structure that tells AbilitySystemComponent what to bind to an InputComponent (see BindAbilityActivationToInputComponent)
| Name | FGameplayAbilityInputBinds |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
| Include Path | #include "Abilities/GameplayAbilityTypes.h" |
Syntax
struct FGameplayAbilityInputBinds
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FGameplayAbilityInputBinds
(
FGameplayAbilityInputBinds&& |
Abilities/GameplayAbilityTypes.h | ||
| Abilities/GameplayAbilityTypes.h | |||
FGameplayAbilityInputBinds
(
FString InConfirmTargetCommand, |
Abilities/GameplayAbilityTypes.h | ||
FGameplayAbilityInputBinds
(
FString InConfirmTargetCommand, |
Abilities/GameplayAbilityTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CancelTargetCommand | FString | Defines command string that will be bound to Cancel Targeting | Abilities/GameplayAbilityTypes.h | |
| CancelTargetInputID | int32 | If >=0, Cancel is bound to an entry in the enum | Abilities/GameplayAbilityTypes.h | |
| ConfirmTargetCommand | FString | Defines command string that will be bound to Confirm Targeting | Abilities/GameplayAbilityTypes.h | |
| ConfirmTargetInputID | int32 | If >=0, Confirm is bound to an entry in the enum | Abilities/GameplayAbilityTypes.h | |
| EnumName | FString | Returns enum to use for ability binds. | Abilities/GameplayAbilityTypes.h | |
| EnumPathName | FTopLevelAssetPath | Returns enum to use for ability binds. | Abilities/GameplayAbilityTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEnum * GetBindEnum() |
Abilities/GameplayAbilityTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Abilities/GameplayAbilityTypes.h | |||
| Abilities/GameplayAbilityTypes.h |