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API > API/Plugins > API/Plugins/GameplayAbilities
Used to initialize default values for attributes
| Name | FAttributeDefaults |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
| Include Path | #include "Abilities/GameplayAbilityTypes.h" |
Syntax
USTRUCT ()
struct FAttributeDefaults
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAttributeDefaults() |
Abilities/GameplayAbilityTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attributes | TSubclassOf< UAttributeSet > | Abilities/GameplayAbilityTypes.h |
|
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| DefaultStartingTable | TObjectPtr< UDataTable > | Abilities/GameplayAbilityTypes.h |
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