Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Possible results when evaluating how to deal with an FPredictionKey
| Name | EGasPredictionKeyResult |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include Path | #include "GameplayPrediction.h" |
Syntax
enum EGasPredictionKeyResult
{
SilentlyDrop,
Accept,
Reject,
}
Values
| Name | Remarks |
|---|---|
| SilentlyDrop | Silently drop the key (don't acknowledge it at all) |
| Accept | Accept the key (e.g. server acknowledges the event happened) |
| Reject | Reject the key (e.g. server says the event never happened) |