Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include | #include "GameplayEffectTypes.h" |
Syntax
namespace EGameplayModOp
{
enum Type
{
Additive = 0 UMETA(DisplayName="Add"),
UMETA =(DisplayName = "Multiply"),
UMETA =(DisplayName = "Multiply"),
UMETA =(DisplayName = "Multiply"),
UMETA =(DisplayName = "Multiply"),
}
}
Values
Name | Description |
---|---|
Additive | Numeric. |
UMETA | This must always be at the end. |
UMETA | This must always be at the end. |
UMETA | This must always be at the end. |
UMETA | This must always be at the end. |
Remarks
Defines the ways that mods will modify attributes. Numeric ones operate on the existing value, override ignores it