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Enumeration outlining the possible gameplay effect magnitude calculation policies.
| Name | EGameplayEffectMagnitudeCalculation |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
enum EGameplayEffectMagnitudeCalculation
{
ScalableFloat,
AttributeBased,
CustomCalculationClass,
SetByCaller,
}
Values
| Name | Remarks |
|---|---|
| ScalableFloat | Use a simple, scalable float for the calculation. |
| AttributeBased | Perform a calculation based upon an attribute. |
| CustomCalculationClass | Perform a custom calculation, capable of capturing and acting on multiple attributes, in either BP or native. |
| SetByCaller | This magnitude will be set explicitly by the code/blueprint that creates the spec. |