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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility_CharacterJump
- UGameplayAbility::ActivateAbility()
- UGameplayAbility_CharacterJump::ActivateAbility()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility_CharacterJump.h |
| Include | #include "Abilities/GameplayAbility_CharacterJump.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility_CharacterJump.cpp |
virtual void ActivateAbility
(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo * ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo,
const FGameplayEventData * TriggerEventData
)
Remarks
Actually activate ability, do not call this directly