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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Async > API/Plugins/GameplayAbilities/Abilities/Async/UAbilityAsync
- UCancellableAsyncAction::ShouldBroadcastDelegates()
- UAbilityAsync::ShouldBroadcastDelegates()
- UAbilityAsync_WaitGameplayTagQuery::ShouldBroadcastDelegates()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync.h |
| Include | #include "Abilities/Async/AbilityAsync.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Async/AbilityAsync.cpp |
virtual bool ShouldBroadcastDelegates&40;&41; const
Remarks
This should be called prior to broadcasting delegates back into the event graph, this ensures the action and ability system component are still valid