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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeatureData > API/Plugins/GameFeatures/UGameFeatureData/GetPrimaryAssetTypesToScan
References
Module | GameFeatures |
Header | /Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureData.h |
Include | #include "GameFeatureData.h" |
const TArray< FPrimaryAssetTypeInfo > & GetPrimaryAssetTypesToScan&40;&41; const
Remarks
Method to get where the primary assets should scanned from in the plugin hierarchy