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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString LexToString
(
const EBuiltInAutoState BuiltInAutoState |
GameFeaturesSubsystem.h | ||
const FString LexToString
(
const EGameFeatureTargetState GameFeatureTargetState |
GameFeaturesSubsystem.h | ||
const TCHAR * LexToString
(
EGameFeatureURLOptions InOption |
GameFeatureTypes.h |
LexToString(const EBuiltInAutoState)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
const FString LexToString
(
const EBuiltInAutoState BuiltInAutoState
)
LexToString(const EGameFeatureTargetState)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
const FString LexToString
(
const EGameFeatureTargetState GameFeatureTargetState
)
LexToString(EGameFeatureURLOptions)
| Name | LexToString |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureTypes.h |
| Include Path | #include "GameFeatureTypes.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeatureTypes.cpp |
const TCHAR * LexToString
(
EGameFeatureURLOptions InOption
)