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Defines which source assets to add and conditions for adding
| Name | FDataRegistrySourceToAdd |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_DataRegistrySource.h |
| Include Path | #include "GameFeatureAction_DataRegistrySource.h" |
Syntax
USTRUCT ()
struct FDataRegistrySourceToAdd
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataRegistrySourceToAdd() |
GameFeatureAction_DataRegistrySource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetPriority | int32 | Priority to use when adding to the registry. Higher priorities are searched first | GameFeatureAction_DataRegistrySource.h |
|
| bClientSource | uint8 | Should this component be added for clients | GameFeatureAction_DataRegistrySource.h |
|
| bServerSource | uint8 | Should this component be added on servers | GameFeatureAction_DataRegistrySource.h |
|
| CurveTableToAdd | TSoftObjectPtr< UCurveTable > | Link to the curve table to add to the registry | GameFeatureAction_DataRegistrySource.h |
|
| DataTableToAdd | TSoftObjectPtr< UDataTable > | Link to the data table to add to the registry | GameFeatureAction_DataRegistrySource.h |
|
| RegistryToAddTo | FName | Name of the registry to add to | GameFeatureAction_DataRegistrySource.h |
|