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API > API/Plugins > API/Plugins/GPULightmass
| Name | FGPULightmassModule |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GPULightmass/Source/GPULightmass/Public/GPULightmassModule.h |
| Include Path | #include "GPULightmassModule.h" |
Syntax
class FGPULightmassModule :
public IModuleInterface ,
public IStaticLightingSystemImpl
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnStaticLightingSystemsChanged | FSimpleMulticastDelegate | GPULightmassModule.h | ||
| StaticLightingSystems | TMap< UWorld *, class FGPULightmass * > | Due to limitations in our TMap implementation I cannot use TUniquePtr here But the GPULightmassModule is the only owner of all static lighting systems, and all worlds weak refer to the systems | GPULightmassModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGPULightmass * CreateGPULightmassForWorld
(
UWorld* InWorld, |
GPULightmassModule.h | ||
virtual void EditorTick() |
GPULightmassModule.h | ||
virtual IStaticLightingSystem * GetStaticLightingSystemForWorld
(
UWorld* InWorld |
GPULightmassModule.h | ||
virtual bool IsStaticLightingSystemRunning() |
GPULightmassModule.h | ||
void RemoveGPULightmassFromWorld
(
UWorld* InWorld |
GPULightmassModule.h | ||
void RunSelfTests() |
GPULightmassModule.h |
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
GPULightmassModule.h | ||
virtual void StartupModule() |
IModuleInterface implementation | GPULightmassModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsRealtimeOn() |
GPULightmassModule.h |