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| Name | FGLTFLandscapeComponentDataInterface |
| Type | struct |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Utilities/GLTFLandscapeComponentDataInterface.h |
| Include Path | #include "Utilities/GLTFLandscapeComponentDataInterface.h" |
Syntax
struct FGLTFLandscapeComponentDataInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFLandscapeComponentDataInterface
(
const ULandscapeComponent& Component, |
Utilities/GLTFLandscapeComponentDataInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ComponentXYToSubsectionXY
(
int32 CompX, |
Utilities/GLTFLandscapeComponentDataInterface.h | ||
FColor GetHeightData
(
int32 LocalX, |
Utilities/GLTFLandscapeComponentDataInterface.h | ||
void GetPositionNormalUV
(
int32 LocalX, |
Utilities/GLTFLandscapeComponentDataInterface.h | ||
bool GetWeightmapTextureData
(
ULandscapeLayerInfoObject* InLayerInfo, |
Utilities/GLTFLandscapeComponentDataInterface.h | ||
void GetXYOffset
(
int32 X, |
Utilities/GLTFLandscapeComponentDataInterface.h | ||
FColor GetXYOffsetData
(
int32 LocalX, |
Utilities/GLTFLandscapeComponentDataInterface.h | ||
int32 TexelXYToIndex
(
int32 TexelX, |
Utilities/GLTFLandscapeComponentDataInterface.h | ||
int32 VertexIndexToTexel
(
int32 VertexIndex |
Utilities/GLTFLandscapeComponentDataInterface.h | ||
void VertexIndexToXY
(
int32 VertexIndex, |
Utilities/GLTFLandscapeComponentDataInterface.h | ||
void VertexXYToTexelXY
(
int32 VertX, |
Utilities/GLTFLandscapeComponentDataInterface.h |