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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFConvertBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFJsonAccessor * AddUniqueWeightAccessor
(
const FGLTFJointWeightArray& Weights |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonAccessor * AddUniqueWeightAccessor
(
const FGLTFMeshSection* MeshSection, |
Builders/GLTFConvertBuilder.h |
AddUniqueWeightAccessor(const FGLTFJointWeightArray &)
| Name | AddUniqueWeightAccessor |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonAccessor * AddUniqueWeightAccessor
(
const FGLTFJointWeightArray & Weights
)
AddUniqueWeightAccessor(const FGLTFMeshSection , const FSkinWeightVertexBuffer , int32)
| Name | AddUniqueWeightAccessor |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonAccessor * AddUniqueWeightAccessor
(
const FGLTFMeshSection * MeshSection,
const FSkinWeightVertexBuffer * VertexBuffer,
int32 InfluenceOffset
)