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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFConvertBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFJsonTexture * AddUniqueTexture
(
const UTexture* Texture |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonTexture * AddUniqueTexture
(
const UTexture2D* Texture |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonTexture * AddUniqueTexture
(
const UTextureRenderTarget2D* Texture |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonTexture * AddUniqueTexture
(
const ULightMapTexture2D* Texture |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonTexture * AddUniqueTexture
(
const UTextureRenderTarget2D* Texture, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonTexture * AddUniqueTexture
(
const UTexture* Texture, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonTexture * AddUniqueTexture
(
const UTexture2D* Texture, |
Builders/GLTFConvertBuilder.h |
AddUniqueTexture(const UTexture *)
| Name | AddUniqueTexture |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonTexture * AddUniqueTexture
(
const UTexture * Texture
)
AddUniqueTexture(const UTexture2D *)
| Name | AddUniqueTexture |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonTexture * AddUniqueTexture
(
const UTexture2D * Texture
)
AddUniqueTexture(const UTextureRenderTarget2D *)
| Name | AddUniqueTexture |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonTexture * AddUniqueTexture
(
const UTextureRenderTarget2D * Texture
)
AddUniqueTexture(const ULightMapTexture2D *)
| Name | AddUniqueTexture |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonTexture * AddUniqueTexture
(
const ULightMapTexture2D * Texture
)
AddUniqueTexture(const UTextureRenderTarget2D *, bool)
| Name | AddUniqueTexture |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonTexture * AddUniqueTexture
(
const UTextureRenderTarget2D * Texture,
bool bToSRGB
)
AddUniqueTexture(const UTexture *, bool, TextureAddress, TextureAddress)
| Name | AddUniqueTexture |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonTexture * AddUniqueTexture
(
const UTexture * Texture,
bool bToSRGB,
TextureAddress TextureAddressX,
TextureAddress TextureAddressY
)
AddUniqueTexture(const UTexture2D *, bool, TextureAddress, TextureAddress)
| Name | AddUniqueTexture |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonTexture * AddUniqueTexture
(
const UTexture2D * Texture,
bool bToSRGB,
TextureAddress TextureAddressX,
TextureAddress TextureAddressY
)