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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFConvertBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FGLTFMeshData * AddUniqueMeshData
(
const UStaticMesh* StaticMesh, |
Builders/GLTFConvertBuilder.h | ||
const FGLTFMeshData * AddUniqueMeshData
(
const USkeletalMesh* SkeletalMesh, |
Builders/GLTFConvertBuilder.h |
AddUniqueMeshData(const UStaticMesh , const UStaticMeshComponent , int32)
| Name | AddUniqueMeshData |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
const FGLTFMeshData * AddUniqueMeshData
(
const UStaticMesh * StaticMesh,
const UStaticMeshComponent * StaticMeshComponent,
int32 LODIndex
)
AddUniqueMeshData(const USkeletalMesh , const USkeletalMeshComponent , int32)
| Name | AddUniqueMeshData |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
const FGLTFMeshData * AddUniqueMeshData
(
const USkeletalMesh * SkeletalMesh,
const USkeletalMeshComponent * SkeletalMeshComponent,
int32 LODIndex
)