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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFConvertBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFJsonMaterial * AddUniqueMaterial
(
const UMaterialInterface* Material, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonMaterial * AddUniqueMaterial
(
const UMaterialInterface* Material, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonMaterial * AddUniqueMaterial
(
const UMaterialInterface* Material, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonMaterial * AddUniqueMaterial
(
const UMaterialInterface* Material, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonMaterial * AddUniqueMaterial
(
const UMaterialInterface* Material, |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonMaterial * AddUniqueMaterial
(
const UMaterialInterface* Material, |
Builders/GLTFConvertBuilder.h |
AddUniqueMaterial(const UMaterialInterface , const FGLTFMeshData , const FGLTFIndexArray &)
| Name | AddUniqueMaterial |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMaterial * AddUniqueMaterial
(
const UMaterialInterface * Material,
const FGLTFMeshData * MeshData,
const FGLTFIndexArray & SectionIndices
)
AddUniqueMaterial(const UMaterialInterface , const UStaticMesh , int32, int32)
| Name | AddUniqueMaterial |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMaterial * AddUniqueMaterial
(
const UMaterialInterface * Material,
const UStaticMesh * StaticMesh,
int32 LODIndex,
int32 MaterialIndex
)
AddUniqueMaterial(const UMaterialInterface , const USkeletalMesh , int32, int32)
| Name | AddUniqueMaterial |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMaterial * AddUniqueMaterial
(
const UMaterialInterface * Material,
const USkeletalMesh * SkeletalMesh,
int32 LODIndex,
int32 MaterialIndex
)
AddUniqueMaterial(const UMaterialInterface , const UMeshComponent , int32, int32)
| Name | AddUniqueMaterial |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMaterial * AddUniqueMaterial
(
const UMaterialInterface * Material,
const UMeshComponent * MeshComponent,
int32 LODIndex,
int32 MaterialIndex
)
AddUniqueMaterial(const UMaterialInterface , const UStaticMeshComponent , int32, int32)
| Name | AddUniqueMaterial |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMaterial * AddUniqueMaterial
(
const UMaterialInterface * Material,
const UStaticMeshComponent * StaticMeshComponent,
int32 LODIndex,
int32 MaterialIndex
)
AddUniqueMaterial(const UMaterialInterface , const USkeletalMeshComponent , int32, int32)
| Name | AddUniqueMaterial |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonMaterial * AddUniqueMaterial
(
const UMaterialInterface * Material,
const USkeletalMeshComponent * SkeletalMeshComponent,
int32 LODIndex,
int32 MaterialIndex
)