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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/FGLTFConvertBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFJsonAccessor * AddUniqueIndexAccessor
(
const FGLTFMeshSection* MeshSection |
Builders/GLTFConvertBuilder.h | ||
FGLTFJsonAccessor * AddUniqueIndexAccessor
(
const FGLTFIndexArray& IndexBuffer, |
Builders/GLTFConvertBuilder.h |
AddUniqueIndexAccessor(const FGLTFMeshSection *)
| Name | AddUniqueIndexAccessor |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonAccessor * AddUniqueIndexAccessor
(
const FGLTFMeshSection * MeshSection
)
AddUniqueIndexAccessor(const FGLTFIndexArray &, const FString &)
| Name | AddUniqueIndexAccessor |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Builders/GLTFConvertBuilder.h |
| Include Path | #include "Builders/GLTFConvertBuilder.h" |
| Source | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Private/Builders/GLTFConvertBuilder.cpp |
FGLTFJsonAccessor * AddUniqueIndexAccessor
(
const FGLTFIndexArray & IndexBuffer,
const FString & MeshName
)