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API > API/Plugins > API/Plugins/GLTFCore
| Name | FBufferView |
| Type | struct |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Parsers/GLTFCore/Public/GLTFAccessor.h |
| Include Path | #include "GLTFAccessor.h" |
Syntax
struct FBufferView
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBufferView () |
GLTFAccessor.h | ||
FBufferView
(
const FBuffer& InBuffer, |
GLTFAccessor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffer | FBuffer | GLTFAccessor.h | ||
| ByteLength | uint64 | GLTFAccessor.h | ||
| ByteOffset | uint64 | GLTFAccessor.h | ||
| ByteStride | uint32 | If zero then accessor elements are tightly packed, i.e., effective stride equals the size of the element | GLTFAccessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const uint8 * DataAt
(
uint64 Offset |
GLTFAccessor.h | ||
bool IsValid() |
GLTFAccessor.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator=
(
const FBufferView& InBufferView |
GLTFAccessor.h |