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API > API/Plugins > API/Plugins/FullBodyIK
| Name | FMotionProcessInput |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKConstraintOption.h |
| Include Path | #include "FBIKConstraintOption.h" |
Syntax
USTRUCT (BlueprintType )
struct FMotionProcessInput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceEffectorRotationTarget | bool | FBIKConstraintOption.h |
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| bOnlyApplyWhenReachedToTarget | bool | FBIKConstraintOption.h |
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