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API > API/Plugins > API/Plugins/FullBodyIK
| |
|
| Name |
FMotionProcessInput |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKConstraintOption.h |
| Include Path |
#include "FBIKConstraintOption.h" |
Syntax
USTRUCT (BlueprintType )
struct FMotionProcessInput
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bForceEffectorRotationTarget |
bool |
|
FBIKConstraintOption.h |
- EditAnywhere
- Category=FMotionProcessInput
|
| bOnlyApplyWhenReachedToTarget |
bool |
|
FBIKConstraintOption.h |
- EditAnywhere
- Category=FMotionProcessInput
|