Navigation
API > API/Plugins > API/Plugins/FullBodyIK
This support positional target using quaternion instead of 3 world axis This creates rotation axis using effector target of known (https://cseweb.ucsd.edu/classes/sp16/cse169-a/slides/CSE169_09.pdf)
| Name | FJacobianSolver_PositionTarget_Quat |
| Type | class |
| Header File | /Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/JacobianSolver.h |
| Include Path | #include "JacobianSolver.h" |
Syntax
class FJacobianSolver_PositionTarget_Quat : public FJacobianSolverBase
Inheritance Hierarchy
- FJacobianSolverBase → FJacobianSolver_PositionTarget_Quat
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FJacobianSolver_PositionTarget_Quat() |
JacobianSolver.h |