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API > API/Plugins > API/Plugins/FractureEngine > API/Plugins/FractureEngine/FFractureEngineFracturing
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GenerateSliceTransforms
(
const FBox& InBoundingBox, |
FractureEngineFracturing.h | ||
static void GenerateSliceTransforms
(
TArray< FTransform >& InOutCuttingPlaneTransforms, |
FractureEngineFracturing.h |
GenerateSliceTransforms(const FBox &, const int32, const int32, TArray< FTransform > &)
| Name | GenerateSliceTransforms |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineFracturing.h |
| Include Path | #include "FractureEngineFracturing.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineFracturing.cpp |
static void GenerateSliceTransforms
(
const FBox & InBoundingBox,
const int32 InRandomSeed,
const int32 InNumPlanes,
TArray < FTransform > & OutCuttingPlaneTransforms
)
GenerateSliceTransforms(TArray< FTransform > &, const FBox &, int32, int32, int32, int32, float, float)
| Name | GenerateSliceTransforms |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineFracturing.h |
| Include Path | #include "FractureEngineFracturing.h" |
| Source | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Private/FractureEngineFracturing.cpp |
static void GenerateSliceTransforms
(
TArray < FTransform > & InOutCuttingPlaneTransforms,
const FBox & InBoundingBox,
int32 InSlicesX,
int32 InSlicesY,
int32 InSlicesZ,
int32 InRandomSeed,
float InSliceAngleVariation,
float InSliceOffsetVariation
)