Navigation
API > API/Plugins > API/Plugins/FractureEngine
| Name | FFractureEngineFracturing |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Fracture/Source/FractureEngine/Public/FractureEngineFracturing.h |
| Include Path | #include "FractureEngineFracturing.h" |
Syntax
class FFractureEngineFracturing
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| FractureEngineFracturing.h | |||
static int32 BrickCutter
(
FManagedArrayCollection& InOutCollection, |
FractureEngineFracturing.h | ||
static void GenerateBrickTransforms
(
const FBox& InBounds, |
FractureEngineFracturing.h | ||
static void GenerateExplodedViewAttribute
(
FManagedArrayCollection& InOutCollection, |
FractureEngineFracturing.h | ||
static void GenerateMeshTransforms
(
TArray< FTransform >& MeshTransforms, |
FractureEngineFracturing.h | ||
static void GenerateSliceTransforms
(
const FBox& InBoundingBox, |
FractureEngineFracturing.h | ||
static void GenerateSliceTransforms
(
TArray< FTransform >& InOutCuttingPlaneTransforms, |
FractureEngineFracturing.h | ||
static void InitColors
(
FManagedArrayCollection& InCollection |
FractureEngineFracturing.h | ||
static int32 MeshArrayCutter
(
TArray< FTransform >& MeshTransforms, |
FractureEngineFracturing.h | ||
static int32 MeshCutter
(
TArray< FTransform >& MeshTransforms, |
FractureEngineFracturing.h | ||
static int32 PlaneCutter
(
FManagedArrayCollection& InOutCollection, |
FractureEngineFracturing.h | ||
static void SetBoneColorByAttr
(
FManagedArrayCollection& InCollection, |
FractureEngineFracturing.h | ||
static void SetBoneColorByCluster
(
FManagedArrayCollection& InCollection, |
FractureEngineFracturing.h | ||
static void SetBoneColorByLeaf
(
FManagedArrayCollection& InCollection, |
FractureEngineFracturing.h | ||
static void SetBoneColorByLeafLevel
(
FManagedArrayCollection& InCollection, |
FractureEngineFracturing.h | ||
static void SetBoneColorByLevel
(
FManagedArrayCollection& InCollection, |
FractureEngineFracturing.h | ||
static void SetBoneColorByParent
(
FManagedArrayCollection& InCollection, |
FractureEngineFracturing.h | ||
static void SetBoneColorRandom
(
FManagedArrayCollection& InCollection, |
FractureEngineFracturing.h | ||
static int32 SliceCutter
(
FManagedArrayCollection& InOutCollection, |
FractureEngineFracturing.h | ||
static void TransferBoneColorToVertexColor
(
FManagedArrayCollection& InCollection |
FractureEngineFracturing.h | ||
static int32 UniformFracture
(
FManagedArrayCollection& InOutCollection, |
FractureEngineFracturing.h | ||
static int32 VoronoiFracture
(
FManagedArrayCollection& InOutCollection, |
FractureEngineFracturing.h |