Navigation
API > API/Plugins > API/Plugins/FieldSystemEditor
The public interface to this module
| Name | IFieldSystemEditorModule |
| Type | class |
| Header File | /Engine/Plugins/Experimental/FieldSystemPlugin/Source/FieldSyStemEditor/Public/Field/FieldSystemEditorModule.h |
| Include Path | #include "Field/FieldSystemEditorModule.h" |
Syntax
class IFieldSystemEditorModule : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetTypeActions_FieldSystem | FAssetTypeActions_FieldSystem * | Field/FieldSystemEditorModule.h | ||
| EditorCommands | TArray< IConsoleObject * > | Field/FieldSystemEditorModule.h |
Functions
Public
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
Field/FieldSystemEditorModule.h | ||
virtual void StartupModule() |
Field/FieldSystemEditorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IFieldSystemEditorModule & Get () |
Singleton-like access to this module's interface. | Field/FieldSystemEditorModule.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | Field/FieldSystemEditorModule.h |