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Unreal Engine C++ API Reference > Plugins > EnvironmentQueryEditor > UEdGraphSchema_EnvironmentQuery
- UEdGraphSchema::CreateDefaultNodesForGraph()
- UEdGraphSchema_EnvironmentQuery::CreateDefaultNodesForGraph()
References
Module | EnvironmentQueryEditor |
Header | /Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Public/EdGraphSchema_EnvironmentQuery.h |
Include | #include "EdGraphSchema_EnvironmentQuery.h" |
Source | /Engine/Plugins/AI/EnvironmentQueryEditor/Source/EnvironmentQueryEditor/Private/EdGraphSchema_EnvironmentQuery.cpp |
virtual void CreateDefaultNodesForGraph
&40;
UEdGraph & Graph
&41; const
Remarks
Populate new graph with any default nodes
Parameters
Name | Description |
---|---|
Graph | Graph to add the default nodes to |
ContextClass | If specified, the graph terminators will use this class to search for context for signatures (i.e. interface functions) |