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UInputTriggerChordAction Applies a chord action that must be triggering for this trigger's action to trigger
| Name | UInputTriggerChordAction |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
| Include Path | #include "InputTriggers.h" |
Syntax
UCLASS (MinimalAPI, NotBlueprintable,
Meta=(DisplayName="Chorded Action", NotInputConfigurable="true"))
class UInputTriggerChordAction : public UInputTrigger
Inheritance Hierarchy
- UInputTrigger → UInputTriggerChordAction
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChordAction | TObjectPtr< const UInputAction > | The action that must be triggering for this trigger's action to trigger. | InputTriggers.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EDataValidationResult IsDataValid
(
FDataValidationContext& Context |
InputTriggers.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ETriggerType GetTriggerType_Implementation() |
Implicit, so action cannot fire unless this is firing. | InputTriggers.h | |
virtual bool IsBlocking
(
const ETriggerState State |
InputTriggers.h | ||
virtual ETriggerState UpdateState_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
InputTriggers.h |