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Unreal Engine C++ API Reference > Plugins > EnhancedInput > UInputTrigger
References
Module | EnhancedInput |
Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include | #include "InputTriggers.h" |
UFUNCTION&40;BlueprintCallable, BlueprintNativeEvent, Category&61;"Trigger"&41;
ETriggerState UpdateState
&40;
const UEnhancedPlayerInput &42; PlayerInput,
FInputActionValue ModifiedValue,
float DeltaTime
&41;
Remarks
This function checks if the requisite conditions have been met for the trigger to fire. Returns Trigger State None - No trigger conditions have been met. Trigger is inactive. Trigger State Ongoing - Some trigger conditions have been met. Trigger is processing but not yet active. Trigger State Triggered - All trigger conditions have been met to fire. Trigger is active.