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Unreal Engine C++ API Reference > Plugins > EnhancedInput > UInputTrigger
References
Module | EnhancedInput |
Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include | #include "InputTriggers.h" |
UFUNCTION&40;BlueprintCallable, Category&61;"Trigger"&41;
bool IsActuated
&40;
const FInputActionValue & ForValue
&41; const
Remarks
Is the value passed in sufficiently large to be of interest to the trigger. This is a helper function that implements the most obvious (>=) interpretation of the actuation threshold.