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API > API/Plugins > API/Plugins/EnhancedInput > API/Plugins/EnhancedInput/UEnhancedPlayerInput
Description
Sets the current input mode to be the given NewMode.
This should only be called by the Enhanced Input subsystem interface, and followed up by a call to RequestRebuildControlMappings.
| Name | SetCurrentInputMode |
| Type | function |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedPlayerInput.h |
| Include Path | #include "EnhancedPlayerInput.h" |
| Source | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedPlayerInput.cpp |
void SetCurrentInputMode
(
const FGameplayTagContainer & NewMode
)