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API > API/Plugins > API/Plugins/EnhancedInput
Passed in as params for Adding/Remove input contexts
| Name | FModifyContextOptions |
| Type | struct |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputSubsystemInterface.h |
| Include Path | #include "EnhancedInputSubsystemInterface.h" |
Syntax
USTRUCT (BlueprintType )
struct FModifyContextOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModifyContextOptions() |
EnhancedInputSubsystemInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceImmediately | uint8 | The mapping changes will be applied synchronously, rather than at the end of the frame, making them available to the input system on the same frame. | EnhancedInputSubsystemInterface.h |
|
| bIgnoreAllPressedKeysUntilRelease | uint8 | If true, then any keys that are "down" or "pressed" during the rebuild of control mappings will not be processed by Enhanced Input until after they are "released". | EnhancedInputSubsystemInterface.h |
|
| bNotifyUserSettings | uint8 | If true, then this Mapping Context will be registered or unregistered with the Enhanced Input User Settings on this subsystem, if they exist. | EnhancedInputSubsystemInterface.h |
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