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Binds a delegate to an event on a key chord.
| Name | FInputDebugKeyBinding |
| Type | struct |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputComponent.h |
| Include Path | #include "EnhancedInputComponent.h" |
Syntax
struct FInputDebugKeyBinding : public FInputBindingHandle
Inheritance Hierarchy
- FInputBindingHandle → FInputDebugKeyBinding
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EnhancedInputComponent.h | |||
FInputDebugKeyBinding
(
const FInputDebugKeyBinding& CloneFrom, |
Clone constructor. | EnhancedInputComponent.h | |
FInputDebugKeyBinding
(
const FInputChord InChord, |
EnhancedInputComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExecuteWhenPaused | bool | EnhancedInputComponent.h | ||
| Chord | FInputChord | Input Chord to bind to | EnhancedInputComponent.h | |
| KeyEvent | TEnumAsByte< EInputEvent > | Key event to bind it to (e.g. pressed, released, double click) | EnhancedInputComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< FInputDebugKeyBinding > Clone() |
EnhancedInputComponent.h | ||
void Execute
(
const FInputActionValue& ActionValue |
EnhancedInputComponent.h |