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API > API/Plugins > API/Plugins/EnhancedInput
A basic binding unique identifier
| Name | FInputBindingHandle |
| Type | struct |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/EnhancedInputComponent.h |
| Include Path | #include "EnhancedInputComponent.h" |
Syntax
struct FInputBindingHandle
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EnhancedInputComponent.h | |||
FInputBindingHandle
(
const FInputBindingHandle& CloneFrom, |
EnhancedInputComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FInputBindingHandle() |
EnhancedInputComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | uint32 | EnhancedInputComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetHandle() |
EnhancedInputComponent.h |
Protected
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FInputBindingHandle& Rhs |
EnhancedInputComponent.h |