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A base class for a simple camera shake.
| Name | USimpleCameraShakePattern |
| Type | class |
| Header File | /Engine/Plugins/Cameras/EngineCameras/Source/EngineCameras/Public/Shakes/SimpleCameraShakePattern.h |
| Include Path | #include "Shakes/SimpleCameraShakePattern.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class USimpleCameraShakePattern : public UCameraShakePattern
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraShakePattern → USimpleCameraShakePattern
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USimpleCameraShakePattern
(
const FObjectInitializer& ObjInit |
Shakes/SimpleCameraShakePattern.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendInTime | float | Blend-in time for this shake. Zero or less means no blend-in. | Shakes/SimpleCameraShakePattern.h |
|
| BlendOutTime | float | Blend-out time for this shake. Zero or less means no blend-out. | Shakes/SimpleCameraShakePattern.h |
|
| Duration | float | Duration in seconds of this shake. Zero or less means infinite. | Shakes/SimpleCameraShakePattern.h |
|
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetShakePatternInfoImpl
(
FCameraShakeInfo& OutInfo |
Shakes/SimpleCameraShakePattern.h | ||
virtual bool IsFinishedImpl() |
Shakes/SimpleCameraShakePattern.h | ||
virtual void StartShakePatternImpl
(
const FCameraShakePatternStartParams& Params |
Shakes/SimpleCameraShakePattern.h | ||
virtual void StopShakePatternImpl
(
const FCameraShakePatternStopParams& Params |
Shakes/SimpleCameraShakePattern.h | ||
virtual void TeardownShakePatternImpl() |
Shakes/SimpleCameraShakePattern.h |