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API > API/Plugins > API/Plugins/EngineCameras > API/Plugins/EngineCameras/ULegacyCameraShake
Description
Backwards compatible method used by core BP redirectors. This is needed because the return value is specifically a legacy camera shake, which some BP logic often uses directly to set oscillator/anim properties.
| Name | StartLegacyCameraShake |
| Type | function |
| Header File | /Engine/Plugins/Cameras/EngineCameras/Source/EngineCameras/Public/Shakes/LegacyCameraShake.h |
| Include Path | #include "Shakes/LegacyCameraShake.h" |
| Source | /Engine/Plugins/Cameras/EngineCameras/Source/EngineCameras/Private/Shakes/LegacyCameraShake.cpp |
UFUNCTION (BlueprintCallable, Category="Camera Shakes")
static ULegacyCameraShake * StartLegacyCameraShake
(
APlayerCameraManager * PlayerCameraManager,
TSubclassOf < ULegacyCameraShake > ShakeClass,
float Scale,
ECameraShakePlaySpace PlaySpace,
FRotator UserPlaySpaceRot
)