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API > API/Plugins > API/Plugins/EditorScriptingUtilities > API/Plugins/EditorScriptingUtilities/UEditorLevelLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CreateProxyMeshActor
(
const TArray< class AStaticMeshActor* >& ActorsToMerge, |
Build a proxy mesh actor that can replace a set of mesh actors. | EditorLevelLibrary.h | |
static bool CreateProxyMeshActor
(
const TArray< class AStaticMeshActor* >& ActorsToMerge, |
Build a proxy mesh actor that can replace a set of mesh actors. | EditorLevelLibrary.h |
|
CreateProxyMeshActor(const TArray< class AStaticMeshActor > &, const FEditorScriptingCreateProxyMeshActorOptions_Deprecated &, class AStaticMeshActor &)
Description
Build a proxy mesh actor that can replace a set of mesh actors.
| Name | CreateProxyMeshActor |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
| Include Path | #include "EditorLevelLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp |
static bool CreateProxyMeshActor
(
const TArray < class AStaticMeshActor * > & ActorsToMerge,
const FEditorScriptingCreateProxyMeshActorOptions_Deprecated & MergeOptions,
class AStaticMeshActor *& OutMergedActor
)
Success of the proxy creation
Parameters
| Name | Remarks |
|---|---|
| ActorsToMerge | List of actors to build a proxy for. |
| MergeOptions | |
| OutMergedActor | generated actor if requested |
CreateProxyMeshActor(const TArray< class AStaticMeshActor > &, const FCreateProxyMeshActorOptions &, class AStaticMeshActor &)
Description
Build a proxy mesh actor that can replace a set of mesh actors.
| Name | CreateProxyMeshActor |
| Type | function |
| Header File | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Public/EditorLevelLibrary.h |
| Include Path | #include "EditorLevelLibrary.h" |
| Source | /Engine/Plugins/Editor/EditorScriptingUtilities/Source/EditorScriptingUtilities/Private/EditorLevelLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Dataprep",
Meta=(DeprecatedFunction, DeprecationMessage="The Editor Scripting Utilities Plugin is deprecated - Use the function in Static Mesh Editor Subsystem"))
static bool CreateProxyMeshActor
(
const TArray < class AStaticMeshActor * > & ActorsToMerge,
const FCreateProxyMeshActorOptions & MergeOptions,
class AStaticMeshActor *& OutMergedActor
)
Success of the proxy creation
Parameters
| Name | Remarks |
|---|---|
| ActorsToMerge | List of actors to build a proxy for. |
| MergeOptions | |
| OutMergedActor | generated actor if requested |