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API > API/Plugins > API/Plugins/DynamicMesh
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Sampling/MeshOcclusionMapBaker.h |
|
|
|
Sampling/MeshOcclusionMapEvaluator.h |
|
|
|
Selections/GeometrySelectionUtil.h |
|
|
|
ShapeApproximation/SimpleShapeSet3.h |
|
UE::Geometry::operator!(EOcclusionMapType)
| |
|
| Name |
UE::Geometry::operator! |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshOcclusionMapBaker.h |
| Include Path |
#include "Sampling/MeshOcclusionMapBaker.h" |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::operator!
(
EOcclusionMapType E
)
}
}
UE::Geometry::operator!(EMeshOcclusionMapType)
| |
|
| Name |
UE::Geometry::operator! |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshOcclusionMapEvaluator.h |
| Include Path |
#include "Sampling/MeshOcclusionMapEvaluator.h" |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::operator!
(
EMeshOcclusionMapType E
)
}
}
UE::Geometry::operator!(EEnumerateSelectionMapping)
| |
|
| Name |
UE::Geometry::operator! |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h |
| Include Path |
#include "Selections/GeometrySelectionUtil.h" |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::operator!
(
EEnumerateSelectionMapping E
)
}
}
UE::Geometry::operator!(ESimpleShapeType)
| |
|
| Name |
UE::Geometry::operator! |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/ShapeApproximation/SimpleShapeSet3.h |
| Include Path |
#include "ShapeApproximation/SimpleShapeSet3.h" |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::operator!
(
ESimpleShapeType E
)
}
}