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Description
Call TriangleFunc for each mesh TriangleID included in MeshSelection. For Edges, both connected edges are included. For Vertices, all triangles in the vertex one-ring are included.
| Name | UE::Geometry::EnumerateTriangleSelectionTriangles |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h |
| Include Path | #include "Selections/GeometrySelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections/GeometrySelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::EnumerateTriangleSelectionTriangles
(
const FGeometrySelection & MeshSelection,
const UE::Geometry::FDynamicMesh3 & Mesh,
TFunctionRef < void> TriangleFunc
)
}
}