Navigation
API > API/Plugins > API/Plugins/DynamicMesh
Description
Call VertexFunc for each selected Mesh element (vertex/edge/tri) in the set of polygroup faces/edges/corners specified by GroupSelection (relative to GroupTopology parameter) ApplyTransform will be applied to Vertex Positions before calling VertexFunc
For Faces: enumerates all vertices in the selected polygroup(s), including internal, non-Corner vertices For Edges/Boundaries: enumerates the TriVerts which make up the selected PolyEdge(s) For Verts/Corners: returns the TriVert that corresponds to the selected Corner(s)
For rendering purposes, use EnumeratePolygroupSelectionElements
| Name | UE::Geometry::EnumeratePolygroupSelectionVertices |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/GeometrySelectionUtil.h |
| Include Path | #include "Selections/GeometrySelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections/GeometrySelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
bool UE::Geometry::EnumeratePolygroupSelectionVertices
(
const FGeometrySelection & GroupSelection,
const UE::Geometry::FDynamicMesh3 & Mesh,
const FGroupTopology * GroupTopology,
const FTransform & ApplyTransform,
TFunctionRef < void> VertexFunc
)
}
}