Navigation
API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Sampling > API/Plugins/DynamicMesh/Sampling/IMeshBakerDetailSampler
Deprecated * Use SetNormalTextureMap instead. This implementation assumes tangent normals.
- IMeshBakerDetailSampler::SetNormalMap()
- FMeshBakerDynamicMeshSampler::SetNormalMap()
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshBakerCommon.h |
| Include | #include "Sampling/MeshBakerCommon.h" |
void SetNormalMap
&40;
const void &42; Mesh,
const FBakeDetailTexture & Map
&41;
Remarks
Associate a normal map and UV layer index for a given mesh in the detail set