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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FaceGroupUtil::SetGroupID
(
FDynamicMesh3& Mesh, |
Set group ID of all triangles in Mesh | FaceGroupUtil.h | |
void FaceGroupUtil::SetGroupID
(
FDynamicMesh3& Mesh, |
Set group id of subset of triangles in Mesh | FaceGroupUtil.h |
FaceGroupUtil::SetGroupID(FDynamicMesh3 &, int32)
Description
Set group ID of all triangles in Mesh
| Name | FaceGroupUtil::SetGroupID |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/FaceGroupUtil.h |
| Include Path | #include "FaceGroupUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/FaceGroupUtil.cpp |
namespace FaceGroupUtil
{
void FaceGroupUtil::SetGroupID
(
FDynamicMesh3 & Mesh,
int32 to
)
}
FaceGroupUtil::SetGroupID(FDynamicMesh3 &, const TArrayView< const int32 > &, int32)
Description
Set group id of subset of triangles in Mesh
| Name | FaceGroupUtil::SetGroupID |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/FaceGroupUtil.h |
| Include Path | #include "FaceGroupUtil.h" |
namespace FaceGroupUtil
{
void FaceGroupUtil::SetGroupID
(
FDynamicMesh3 & Mesh,
const TArrayView < const int32 > & triangles,
int32 to
)
}