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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FaceGroupUtil::SeparateMeshByGroups
(
FDynamicMesh3& Mesh, |
Split input Mesh into submeshes based on group ID does not separate disconnected components w/ same group ID | FaceGroupUtil.h | |
void FaceGroupUtil::SeparateMeshByGroups
(
FDynamicMesh3& Mesh, |
Split input Mesh into submeshes based on group ID does not separate disconnected components w/ same group ID | FaceGroupUtil.h |
FaceGroupUtil::SeparateMeshByGroups(FDynamicMesh3 &, TArray< FDynamicMesh3 > &)
Description
Split input Mesh into submeshes based on group ID does not separate disconnected components w/ same group ID
| Name | FaceGroupUtil::SeparateMeshByGroups |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/FaceGroupUtil.h |
| Include Path | #include "FaceGroupUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/FaceGroupUtil.cpp |
namespace FaceGroupUtil
{
void FaceGroupUtil::SeparateMeshByGroups
(
FDynamicMesh3 & Mesh,
TArray < FDynamicMesh3 > & SplitMeshes
)
}
FaceGroupUtil::SeparateMeshByGroups(FDynamicMesh3 &, TArray< FDynamicMesh3 > &, TArray< int32 > &)
Description
Split input Mesh into submeshes based on group ID does not separate disconnected components w/ same group ID
| Name | FaceGroupUtil::SeparateMeshByGroups |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/FaceGroupUtil.h |
| Include Path | #include "FaceGroupUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/FaceGroupUtil.cpp |
namespace FaceGroupUtil
{
void FaceGroupUtil::SeparateMeshByGroups
(
FDynamicMesh3 & Mesh,
TArray < FDynamicMesh3 > & SplitMeshes,
TArray < int32 > & GroupIDs
)
}