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Used linearize the TriIds in a mesh as a single array and allow mapping from array offset to mesh TriId.
| Name | FTriangleLinearization |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/MeshLinearization.h |
| Include Path | #include "Solvers/MeshLinearization.h" |
Syntax
class FTriangleLinearization : public UE::Geometry::FElementLinearization
Inheritance Hierarchy
- FElementLinearization → FTriangleLinearization
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Solvers/MeshLinearization.h | |||
FTriangleLinearization
(
const FDynamicMesh3& DynamicMesh |
Solvers/MeshLinearization.h | ||
FTriangleLinearization
(
const FTriangleLinearization& |
Solvers/MeshLinearization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 NumTris() |
Solvers/MeshLinearization.h | ||
void Reset
(
const FDynamicMesh3& DynamicMesh |
Solvers/MeshLinearization.h |