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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FSurfacePoint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructors respect the correct position type | Operations/IntrinsicCorrespondenceUtils.h | ||
FSurfacePoint
(
const int32 VID |
Operations/IntrinsicCorrespondenceUtils.h | ||
FSurfacePoint
(
const int32 EdgeID, |
Operations/IntrinsicCorrespondenceUtils.h | ||
FSurfacePoint
(
const int32 TriID, |
Operations/IntrinsicCorrespondenceUtils.h |
FSurfacePoint()
Description
FSurfacePoint
| Name | FSurfacePoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicCorrespondenceUtils.h |
| Include Path | #include "Operations/IntrinsicCorrespondenceUtils.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicCorrespondenceUtils.cpp |
FSurfacePoint()
FSurfacePoint(const int32)
| Name | FSurfacePoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicCorrespondenceUtils.h |
| Include Path | #include "Operations/IntrinsicCorrespondenceUtils.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicCorrespondenceUtils.cpp |
FSurfacePoint
(
const int32 VID
)
FSurfacePoint(const int32, const double)
| Name | FSurfacePoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicCorrespondenceUtils.h |
| Include Path | #include "Operations/IntrinsicCorrespondenceUtils.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicCorrespondenceUtils.cpp |
FSurfacePoint
(
const int32 EdgeID,
const double Alpha
)
FSurfacePoint(const int32, const FVector3d &)
| Name | FSurfacePoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicCorrespondenceUtils.h |
| Include Path | #include "Operations/IntrinsicCorrespondenceUtils.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicCorrespondenceUtils.cpp |
FSurfacePoint
(
const int32 TriID,
const FVector3d & BaryCentrics
)