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Location on an extrinsic (surface) mesh stored as a union.
| Name | FSurfacePoint |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicCorrespondenceUtils.h |
| Include Path | #include "Operations/IntrinsicCorrespondenceUtils.h" |
Syntax
struct FSurfacePoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructors respect the correct position type | Operations/IntrinsicCorrespondenceUtils.h | ||
FSurfacePoint
(
const int32 VID |
Operations/IntrinsicCorrespondenceUtils.h | ||
FSurfacePoint
(
const int32 EdgeID, |
Operations/IntrinsicCorrespondenceUtils.h | ||
FSurfacePoint
(
const int32 TriID, |
Operations/IntrinsicCorrespondenceUtils.h |
Classes
| Name | Remarks |
|---|---|
| FSurfacePositionUnion |
Structs
| Name | Remarks |
|---|---|
| FEdgePosition | |
| FTrianglePosition | |
| FVertexPosition |
Enums
Public
| Name | Remarks |
|---|---|
| EPositionType |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Position | FSurfacePositionUnion | Operations/IntrinsicCorrespondenceUtils.h | ||
| PositionType | EPositionType | Operations/IntrinsicCorrespondenceUtils.h |