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This fills a hole in a mesh by doing a trivial fill, then doing a remesh, then a laplacian smooth, then a second remesh.
| Name | FSmoothHoleFiller |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SmoothHoleFiller.h |
| Include Path | #include "Operations/SmoothHoleFiller.h" |
Syntax
class FSmoothHoleFiller : public UE::Geometry::IHoleFiller
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSmoothHoleFiller
(
FDynamicMesh3& Mesh, |
Operations/SmoothHoleFiller.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FillOptions | FSmoothFillOptions | Operations/SmoothHoleFiller.h |
Functions
Public
Overridden from IHoleFiller
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Fill
(
int32 GroupID |
Operations/SmoothHoleFiller.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConstrainSubregionSeams
(
FSubRegionRemesher& Remesher, |
Operations/SmoothHoleFiller.h | ||
void DefaultConfigureRemesher
(
FSubRegionRemesher& Remesher, |
Operations/SmoothHoleFiller.h | ||
void SmoothAndRemesh
(
FMeshFaceSelection& tris |
Operations/SmoothHoleFiller.h | ||
void SmoothAndRemeshPreserveRegion
(
FMeshFaceSelection& tris, |
Operations/SmoothHoleFiller.h |