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FRestrictedSubRegionRemesher is similar to FSubRegionRemesher but does not allow the ROI to grow outside of the original ROI boundary.
It is initialized from a set of Triangles and the initial ROI boundary is inferred from those triangles.
| Name | FRestrictedSubRegionRemesher |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/SubRegionRemesher.h |
| Include Path | #include "SubRegionRemesher.h" |
Syntax
class FRestrictedSubRegionRemesher : public UE::Geometry::FSubRegionRemesher
Inheritance Hierarchy
- FMeshRefinerBaseFixLayout → FMeshRefinerBase → FRemesher → FSubRegionRemesher → FRestrictedSubRegionRemesher
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRestrictedSubRegionRemesher
(
FDynamicMesh3* Mesh, |
SubRegionRemesher.h |
Functions
Public
Overridden from FRemesher
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnEdgeFlip
(
int EdgeID, |
Callback for subclasses to override to implement custom behavior | SubRegionRemesher.h | |
virtual void OnEdgeSplit
(
int EdgeID, |
Callbacks and in-progress information Callback for subclasses to override to implement custom behavior | SubRegionRemesher.h |